Category Archives: Global Systems Science

Global City Systems and Informatics

Abstract

Cities have been studied for many years by a wide range of disciplines and professions, resulting in many large, isolated bodies of knowledge.  GSS brings the perspective that current challenges require this work to be strengthened along several lines:

  • Adopting global perspectives in the geographic, community and intellectual dimensions.
  • Overcoming the barriers to communication of the many professions and disciplines in order to create integrated knowledge of intra- and inter-urban systems.
  • Recognizing that cities do not exist in isolation, but are participants in many different networks, including environmental, cultural, economic, security, and other aspects.
  • Recognizing the many impacts of the Information Revolution on these aspects in both intra-urban and inter-urban systems.

We invite papers that address the changing futures of cities around the world under the influences of intensifying urbanization and the decline of hinterlands, the impacts of globalization on the local and global roles of cities, and the transformational impacts of Informatics on the design, operation, and governance of cities.  The role of Informatics in open governance is of particular interest.

These contributions may range from new, theoretical methods for understanding cities through to the application of GSS methods to practical problems in urban systems.  They may reflect the perspectives of communities including administrators, anthropologists, architects, computer scientists, economists, engineers, environmental scientists, mathematicians, public health scientists, social scientists, and urbanists, among others.  Preference will be given to work that emphasises the trans-disciplinary nature of this field.

Sub-themes

CONCEPTUALISATION & COMMUNICATION: We see as a key goal for Global city Systems the unification of the perspectives, the bodies of knowledge, and the methods of the many academic and professional communities that study cities.  This is a highly challenging goal.  We believe that it can be advanced through a new conceptualization of the principles of cities that will permit each community to understand how its perspectives, its body of knowledge, and its methods relate to those of other communities.

We invite papers reporting on proposals for new conceptual models of cities and experiments in developing communication and consensus building among academic and professional communities or among communities of citizens, particularly in the following ways:

  • Extending the methods of the Natural Sciences to deal with the kind of unstructured information often employed in the Social Sciences, for example narratives.
  • Extending the methods of the Social Sciences through hierarchical abstractions that enable common patterns of urban behaviour to be distilled from the unique behaviours manifest in any given location.
  • Employing denormalised environments, such as game playing, to allow participants drawn from a variety of academic or professional communities to step out of their habitual frames of reference and jointly explore a (fictional) challenge.
  • Employing or jointly developing narratives with citizen communities to build consensus among citizens from varying cultural, economic, and geographic backgrounds in open planning processes.
  • Extending such methods through the use of Informatics to improve bi-directional transparency between municipal governments and citizens and to allow the participation of very large numbers of citizens in on-line planning processes (based on games).

FORMAL DESCRIPTIONS AT MICRO-MESO-MACRO SCALES:   If an integrated conceptual framework for the cities can be developed as above, a second GSS task will be to develop archetypes for the detailed description of the life of cities at various spatial and temporal scales.  Such archetypes will cover the dynamics of the city at timescales from seconds to decades and spatial scales from meters to some tens or hundreds of kilometers.

These archetypes can then be applied to specific cities by applying the unique features such as topology, history, natural environment, demographics, economics, and so forth.  A variety of modeling and simulation methods will be required as well as modeling frameworks that permit the integration of models covering the range of spatio-temporal scales.  The initialization and calibration of these models will require the collection of defined data sets of standardized measurements.

We invite papers that describe approaches to integrated, multiple scale modeling of cities and regions including:

  • Templates for multi-scale modeling of cities
  • Data standards for the representation of cities at various spatio-temporal scales
  • Frameworks for the integration of models based on a variety of techniques, e.g. Systems Dynamics and Multi-Agent simulation, and a variety of scales.
  • Examples of the example of multi-scale modeling to specific cities.

URBANIZATION  –By urbanization we mean the net flow of people from the hinterlands of agricultural regions and smaller towns and cities into the larger, sometimes new cities.  This phenomenon is producing waves of transformation in regions around the world.  The large-scale expansion of existing cities and the creation of new cities in Asia, particularly in China is well known as that country completes its massive transition from an agricultural to a mixture of industrial and post-industrial economies.  Less obvious, but no less challenging is the decline of cities and regions in Western countries as populations concentrate around a small number of large cities such as London and Tokyo and as the declining cities experience rapidly ageing demographic distributions.

Informatics is a primary enabler of globalization and of many of the new areas for innovation that are drivers for urbanization and hence plays a key role in these structural changes.  Informatics also changes the “connectedness” of the individual to a place.  Many enterprise employees work in the virtual spaces of the company’s globally-distributed facilities and those of its suppliers and of its customers.  They are just as connected to colleagues in the same building as to those on the far side of the planet.  On the other hand, for many needs, they are closely connected to their physical location.  Examples exist of “US employees” who prefer to live in Tokyo and are perfectly able to discharge their US duties.  To some degree telecommuting can also work against densification by allowing workers to live in urban sprawl without paying the penalty of time-consuming commuting.

We invite papers reporting on studies of urbanization particularly in the following ways:

  • Identifying tipping points for the irreversible collapse of declining cities and regions.
  • Identifying changes in the structural patterns of dominant cities and the surrounding regions and smaller cities.
  • Studying approaches to stabilize or reverse the decline of subordinate cities and regions.
  • Studying possible end points of urbanization indicating possible limits to size, forces opposing urbanization.
  • Assessing the impacts of virtual workplaces and of global industrial ecosystems on the structural patterns of cities and regions.

SUSTAINABILITY:  Although many smart city initiatives employ Urban Informatics to produce incremental improvements in resource consumption (water, energy) or in exploiting the theoretical capacities of municipal services (transportation, social care, and so forth), little attention has been given to the transformational potential of Urban Informatics.  The utilities and other services of cities are still designed and operated on the 19th century principles of industrialization:  large-scale, closed, centralized means of production delivering a good into a one-way distribution network without dialogue with the consumers.

Progress in Informatics and the encapsulation of design and operational management methods supports a transformation into a 21st century model based on open, small-scale, highly distributed means of production that is embedded in the distribution network and tightly integrated with the consumers.  Such post-industrial approaches may offer greater resilience, greater support for closed-cycle resource consumption, greater opportunities for small and medium sized “green” enterprises, and the ability to gain efficiency by closely tailoring production to consumption in real-time.

Urban Informatics can also support communities in evolving norms for resource and service capacity consumption using methods such as gaming and online interaction as described above,

We invite papers reporting on proposals and experiments for the application of Informatics to transformational approaches to the provision and consumption of utility and municipal services including but not limited to:

  • Electricity and other forms of energy
  • Domestic and industrial water
  • Collective and individual transportation
  • ICT infrastructure
  • Public safety
  • Public health
  • Social services

GOVERNANCE:  Examples above (communication, gaming, norming) show that Informatics can play a valuable role in enabling distributed participation of citizens in urban policy- and decision-making.  It is hoped that this will foster increased transparency and trust in the relationships among policy-makers, administrators, and citizens.  The increasing roles of information in our lives in general and in urban living in particular reveal the need for careful governance of information itself.  Informatics therefore offer new possibilities in the spatio-temporal scales and the bi-lateral or multi-lateral roles  that should be explored.

We invite papers reporting on theoretical or practical studies of the application of Informatics to new intra- and inter-urban governance models including but not limited to the following aspects:

  • Intra-, Inter-urban dynamics
  • Short-term, long-term planning
  • Bottom-up, top-down approaches
  • Open/closed approaches (Open Data)

Scientific References

  • Jacobs, Jane. The death and life of great American cities. Random House Digital, Inc., 1961.
  • Alexander, Christopher, A city is not tree, Architectural Forum 122 April (1965): No. 1, pages 58-61 and No. 2, pages 58-62.  Reprinted in: Design After Modernism,  Edited by John Thackara, Thames and Hudson, London, 1988; and in: Human Identity in the Urban Environment,  Edited by G. Bell and J. Tyrwhitt, Penguin, 1992.
  • Yang, Xiaokai, and Robert Rice. “An equilibrium model endogenizing the emergence of a dual structure between the urban and rural sectors, Journal of Urban Economics”, 35.3 (1994): 346-368.
  • Batty, Michael. “The size, scale, and shape of cities.”, science  319.5864 (2008): 769-771.
  • Harrison, Colin et al., Foundations for Smarter Cities, IBM Journal of Research and Development, vol. 54, no. 4, paper 1, July/August 2010
  • Bettencourt, Luís MA. “The origins of scaling in cities.”, science 340.6139 (2013): 1438-1441

Draft of call for papers on agent-based models for GSS (GSS Conference 2014)

The intention of this session is to address how agent based models can generate new insight for global systems. In this perspective we invite contributions with different applications, methodological approaches and programming tools.

This session aims at understanding how to face challenges arising from global interactions. With regard to governance issues it is interesting to look at how different policy decisions influence the outcome of geographically interrelated regions. From a global systems science perspective we are interested in (however, not limited to) the following application areas 1) Interactions between geographical, economic, social and environmental systems, 2) Economic and social challenges arising from climate change mitigation, 3) Disaster response and crowd simulations related to climate change adaptation and 4) Immigration patterns and related economic and social outcomes.

From a methodological point of view two points should be addressed by the contributions to this session. First, in order to gain insights for policy making and governance, the agent-based models need to be assessed with empirical data. Therefore, questions of estimation, calibration and validation arise. Second, the question of the appropriate level of aggregation to explain the system and problem modeled needs to be addressed.

Tools that are used by different disciplines and often used not only by computer scientists, one of the aims is to establish an open source shared platform for different agent-based models that allows for sharing and reusing code. Moreover, there is the need for tools that allow scholars to build efficient large scale models as well as tools for analyzing the model behavior.

Call for papers on Uncertainty, Digital Science and the Long Term.

Call for Papers

An era of global challenges and changes is impacting national and regional agendas and policies. Interest in global systems science is a response to greater appreciation of planetary level changes and international challenges. It involves revisiting our approach to decision-and policy-making in a way that is fit to address the uncertainty embedded in global systems. At the same time, the projection of a large share of social interactions on a digital space offers opportunities for the development of collective foresight that might provide stronger support for better policies. It allows for a better understanding of social dynamics, for example the formation of collective narratives, of norms, the acceptance or the refusal of regulation. At a more theoretical level, the observation of multiple networks of relationships can offer new definitions for the society as well as for the individual and hence revisit the dichotomy between micro and macro.

In the framework of the third Global Systems Science conference, we invite the submission of papers that contribute to the development of this research agenda on the theme of Uncertainty, Digital Science and the Long Term. Topics of interest include (but are not limited to):

  • Pragmatic approaches to decision-making in policy-relevant contexts
  • Global futures and policy-making
  • Institutions designed for the long-term
  • Formation of collective narratives and discourses
  • Networked foresight
  • Multi-scale approaches to social phenomena

Contributions with a strong contextual dimension, such as cities or green growth policy, are particularly welcome.

 

 Key references (to be completed)

– Flowers, B., Kupers, R., Mangalagiu, D., Ramirez, R., Ravetz, J., Selsky, J., Wasden, C. and Wilkinson, A. (2010) “Beyond the Financial Crisis, Oxford: The Oxford Scenarios”, Oxford University.

– Gigerenzer, G. (2008). “Rationality for mortals: How people cope with uncertainty.” New York: Oxford University Press.

– Latour, B., Jensen, P., Venturini, T., Grauwin, S., & Boullier, D. (2012). ‘The whole is always smaller than its parts’–a digital test of Gabriel Tardes’ monads. The British journal of sociology, 63(4), 590-615.

– Lane, D. A., & Maxfield, R. R. (2005). Ontological uncertainty and innovation. Journal of evolutionary economics, 15(1), 3-50.

– Tuckett, D., Smith, R. and Nyman, R. (2013) “A computer algorithmic investigation of conviction narratives in unstructured data sources.”, forthcoming.

 

WG Globalization – Governance – Participation

(DRAFT CALL)

GSS specific approach to the challenges of globalization and governance implies to consider together the multiple scales, the diversity of problem’ situations, and the integration and operationalisation throughout multiple levels and sectors. Although  participation is often valued in the public debate and regulation frameworks, in practice it has limited impact, and the traditional governance models are very dominant.  This session should question, based on a GSS perspective, which forms of participation could contribute to global governance, accounting for this local diversity, in a context of globalization. The GSS approach should lead to a new perspective in this as, ultimately, we are considering conditions for global participation models. We should address the issues relating globalization and citizens’ engagement, in terms of conditions, constraints and aims, but also the methods and tools, with a specific attention on the role of ICT.

5 entry questions are proposed for discussion :

1. How can GSS and the related policy processes deal with local diversity in a context of globalization, through participation or other forms of common but adaptive governance ?

2. Can global unequity, potential violence, and the balance between the rights and responsibilities of various societies be addressed via new forms of participation, coordinated between levels ?

3. Which forms of global education and awareness making about global systems can contribute to better governance and motivate change ?

4. How can participation at local and meso level help organizing different structures for global networks, fostering win-win solutions, and dealing with new forms of risk derive from globalization?

5. Which tools can actually contribute to support citizen engagement in GSS, either direct methods or protocols, or computer / internet based solutions, with new actors-sensors approach, civil-science, participatory science, distributed models and games ?

Key questions addressed are summarized in the following concept tree.

gss globalization governance 2013

 

Issues addressed in the discussion

 

  1. Pb : awaraness and willingness of public to be involved to address & solve global issue à try to design tools to improve this -> volunteer GIS
  2. Take into account the diversity of individual situation -> create a win-win situation à complex network models to account for this diversity.
  3. Global trade system -> develop trade -> how the disasters or political risk can influence global trade system
  4. Global urbanization -> link between urbanization & the globalization process
  5. Education -> prepare for the new tasks of the future
  6. Civil society -> open to non digitized society (low numeracy)
  7. Political challenge -> free access to media
  8. Big data not accessible to everybody. How to make sense -> develop applications
  9. Motivate people to participate : have fun, have an impact
  10. Help to understand problems and complex with narratives & simulations & games. People don’t understand all consequences.
  11. Tool -> participatory AB simulations
  12. Immediate application -> which ??? -> traffic settings, budgetary decisions, …
  13. Multiple, diverse languages & cultural models of participation
  14. Open knowledge systems, actors-sensors
  15. E-civic science, e-civic GSS
  16. Equity & redistribution (process & outcomes) -> participation is about improving equity
  17. Strengthening networks of networks
  18. GSS cannot address local diversity at global scale except if locals do it themselves -> let them do it
  19. Governance require violence regulation
  20. Internet is not a solution for all -> we need physical tools, robust and user friendly
  21. Experimenting governance -> way to address policy compliance, adoption, efficiency & collecting data
  22. Institutions for truth, pb of authority of science
  23. 2-level change processes & policy making

notes working group on complexity and inequality

(Public participation – social innovation and entrepreneurship. The Young Foundation).

        The topic of inequality is increasingly coming back. Partly because of the crisis.

        Book: Inequality and Growth.

        Now policy makers need input, so it is important what are the research needs.

        “How social complex systems leading to inequality”

        The risks of inequality: the potential for instability derived from inequality.

        Trends: the difference between the West and the East has decreased, while inequality within Europe has increased.

        Deborah Rogers –

        Castells: in cities, when inequalities are very large, to avoid or mitigate the risks of social unrest, social consumption provision

QUESTIONS:

– Do our complex social systems lead to inequality?

– What is the degree of inequality that is acceptable?

 

THEORETICAL BACKGROUND:

 

        Functionalism versus Marxism.

        How to provide these public services, which criteria? – WHO: It’s not about providing public services, but changing the original conditions of people; not only the services, e.g., where you live, etc. (e.g. ‘Health for all 2000’). The welfare state needs to have a more holistic approach that only end-services.

 

        Strong reciprocity in providing public services, people have to do something to get these services according to their means and in a fair way.

 

        Christiane: how to define equality?

 

        Stefano: there is a degree of inequality, which can be measured, but it is also multi-dimensional; the slope and tail of the distribution may be different.

 

        Sugarscape model: simple cellular automata model with no intervention of humans that ends up with the conclusion that some few agents get all the sugar;

 

        Globalisation and inequality; increases the number of needs, but these new needs are or cannot be provided by the market, e.g., clean air.

 

        Popularity also follows power laws; so are not normal distributions.  

 

        Violence occurs when people are not able to discuss the own future with those that produce it. Inequality in the process –is a dialogic / procedural condition; the new very rich are now very difficult to track.

 

        The main problem is the global institutional design that creates larger inequalities.

 

        Me: three dimensions of inequality: 1. Of original conditions 2. Of process / procedural inequality, and of end-results. I think to focus on the latter can be can perverse.

 

        Case: crowdsourcing and the founding of the Obama campaign being funded by these methods.

 

        There are new emerging endogenous dynamics of self-organisation to deal with inequality and health / social needs.

 

        We should not pay so much attention at the lower part of the distribution than on the top part, so as to influence on that.

 

 

See the movies: “2012” –on the catastrophe in the US. “The Fifth Element”, Armageddon. – the rhetoric is to save the best of our species, but only the rich get to go on the survival boat. This narratives are important in influencing people’s minds in this issues.

 

 

        Positional goods: Fred Hirsch already in a book on the social costs of Growth (about 1980) said that growth in the advanced western depends on positional goods, and not meeting basic needs. But they are subject to their own tragedy.

        But could philanthropic actions become an efficient way to deal with global inequality if it became a positional good?

        It is important to look at what happened in the 30s that lead to the 2WW as it may be very similar to what may be happen in the present.

 

 

 

 

 

Questions for GSS in relation with inequality:

 

1.      What are the real scope and impact of private initiatives to deal with global inequalities? Perhaps not much, but also you may need a more ‘statist’ / state-base policies, regulatory approaches.

2.      To what extent inequality can be seen as a coordination problems and how this coordination can better be represented and improved via developing GSS tools and methods?

3.      Focus on particular cases that can be of use for GSS: Tax avoidance by multinationals, equality policies in Nordic countries, etc.

4.      Look at the role of alternative narratives in exposing inequalities (e.g., Urlich Beck of democratisation of risk, which is not true; the conditions area not the same)

Report game group – 3rd GSS preparatory meeting

GSS Preparatory Meeting on October 29 2013 – Report on Working Group Session on Games for GSS

Games and the act of playing is one of those things that are innate with human beings, they are structural and universal, a real global thing. Therefore, the group considers games in general and not only computer games as an important topic to be considered for the conference. On one side computer games have the advantage of being scalable, easy to distribute and easy in the collection of results, on the other side the traditional types of games (e.g., board games) provide the basic face-to-face interactions and the physical movement of resources on the board; the physical dimension may also be essential for games.

The realization of a game might have several purposes considered by the game designer. Some examples are as follows: motivating and involving participants (i.e., citizens), informing about the complexities of a problem, creating narratives for the citizens, help creating strategies, or create a shared compromise, but it may also be a vehicle for learning about the true behavior of people.

These objectives can be considered alone, but most likely the creator of the game has several of them in mind. For example, a game was organized in the city of Portland, OR, to find the consensus on the location of a recycling facility. Also at company level real games\challenges\competitions with real resources are being tested. Further application examples are welcome for the conference.

Considering the computer implementation aspects, games for the GSS kind of purpose do not have to be complex or as resource demanding as the modern computer games. The group considers that simple graphics is sufficient and maybe it is better a simple game co-created with potential participants than a graphic intense game but lacking content and challenges for the user. Nonetheless, tools and methods to create GSS games are among the topics invited for the conference. The creation of a sort of GSS game platform, where GSS scientists have a easy-to-develop solution and can easily develop plug-ins to be connected in the platform creating specific games, is a long-term plan.

The group thinks that in order to achieve the best results in term of publication and audience, the GSS scientists interested in games should partner with the experts of other relevant fields. For example, Simulation and Gaming is an established community since the 70s with conferences and scientific journal in place (Simulation & Gaming journal). Similarly, Behavioral Economics uses tools and techniques that have much to share with GSS games.

The group thinks that one of the major challenges in creating a GSS game is the “gamification” process that converts a (scientific) model into something that is fun t play with. Also the games contain by definition the concept of uncertainty that usually in the models is hardly taken into account or it is considered in a kind of artificial manner (especially in the financial context).

Considering the conference the work group considers:
– a traditional paper session
– a demo session where participants can play games that were submitted to the conference on site
– a collective game could be played/developed throughout the conference

There is a natural interplay between GSS gaming and GSS experimentation. Whether those should be considered independently for the conference or in a joint session, needs further considerations.