3rd GSS call for paper: Gaming group
Games and the act of playing is innate with human beings, they are global and universal across countries and cultures. We think that games can also be useful vehicles for Global Systems Science as, among others:
- Tools for training and education,
- Tools for communication of scientific results (i.e., vehicles for creating narratives),
- Tools for behavioral experiments,
- Tools for decision makers,
- Enablers of citizen participation, or
- Vehicles for finding crowd-sourced solutions.
In the GSS context, we use the term game to denote both computer/phone applications and more traditional forms of participatory entertainment (e.g., board games). Computer games may have the advantage of being scalable (potentially even at the national or global scale), easy to distribute and easy in the collection of results, but more the traditional types of games provide basic face-to-face interactions and the physical involvement that may help people to make personal commitments.
A gamification approach to problem solving and modeling is an appealing solution to understand people’s behavior, to understand dynamics in social contexts and to develop shared solutions to shared problems that can bring a more effective way to working with complex social systems.
The 3rd GSS conference calls for contributions in different dimensions of the gaming world. We call for paper contributions on topics including (but not limited to):
- Tools, platforms and frameworks for GSS games
- Challenges for GSS games (e.g., scaling, language issues, distribution and marketing, take-on, etc.)
- Methods and insights about the “gamification” of existing scientific results, models and simulations
- Success stories and lessons learned from GSS simulations
- Social impacts of gamification (ethical or cultural dimensions)
The conference will also organize a live demo session where conference participants can play existing GSS games. Therefore, we also call for the submission of existing GSS games (in all forms and all domains, related to the GSS themes).
(To be provided by Nils)
Guyot, Paul and Honiden, Shinichi (2006). ‘Agent-Based Participatory Simulations: Merging Multi-Agent Systems and Role-Playing Games’. Journal of Artificial Societies and Social Simulation 9(4)8 <http://jasss.soc.surrey.ac.uk/9/4/8.html>.
Colella, V. 2002. “Participatory Simulations: Building Collaborative Understanding Through Immersive Dynamic Modeling.” InCSCL2: Carrying forward the conversation, eds. T. Koschmann, R. Hall, and N. Miyake. Mahwah, NJ: Lawrence Erlbaum Associates.